
Profane is a free-to-play, sandbox MMORPG offering dynamic open-world PvP and deep player-driven systems
👤My Role
Titles: Senior Game Designer → Head of Game Design
Project Phase: Pre-production to Closed Alpha (under NDA)
Focus Areas: Combat, 3C Systems, Enemy AI, Core Systems Design, Encounter Design, Team Direction
🛠 Key Responsibilities & Contributions
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Designed and implemented the action combat system, focusing on responsiveness, character state flow, and moment-to-moment gameplay feel
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Owned the development of 3C systems (Character, Camera, Controls) for a fluid third-person experience
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Created enemy AI behaviors using behavior trees, supporting dynamic and varied PvE encounters
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Designed core gameplay systems, including:
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Crafting, Gathering, Itemization, Skills, Guilds & Factions, Territory Control, Map & Minimap
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Designed internal tools to streamline content creation and empower the design team
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Prototyped new systems and gameplay features using Unity and proprietary scripting tools
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Led iteration efforts by incorporating feedback from internal playtests and player feedback, improving system usability and combat feel