
Profane is a free-to-play, sandbox MMORPG offering dynamic open-world PvP and deep player-driven systems
👤My Role
Titles: Senior Game Designer → Lead Game Designer
Project Phase: Pre-production through Closed Alpha (under NDA)
Focus Areas: Systems Design, Combat & 3C, Progression, Economy & Itemization, AI & Encounters, Leadership, Tools & Prototyping
🛠 Key Responsibilities & Contributions
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Led design direction and execution across core gameplay systems, aligning combat, progression, economy, content, and player experience with the project's creative goals.
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Designed and iterated on Profane's third-person action combat and 3C systems, focusing on responsiveness, readability, input feel, and moment-to-moment gameplay.
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Designed and established major gameplay and progression systems, including economy, itemization, crafting, gathering, skills, weapon progression, ability unlocks, guilds, territory control, and world-navigation systems.
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Worked hands-on in Unity using scripting and visual scripting to prototype, configure, tune, and validate gameplay systems.
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Helped define internal tools and workflows that increased designer autonomy and accelerated content creation and iteration.
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Built balance models for combat, progression, economy, itemization, and rewards, and designed NPC AI using Behavior Trees to support varied PvE encounters.
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Led and mentored the Game Design team, setting priorities, reviewing work, and maintaining design quality across features.